Grug
I will try to organize commits later on, but I'm about to fall asleep so this is just a random assortment of stuff
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package top.penowl.quidproquo.rituals;
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//TODO MAKE COBBLESTONE PENOR THAT ONLY SPAWNS AROUND CASTER
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import top.penowl.quidproquo.Ritual;
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public class HardPenorRitual extends Ritual {
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@Override
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public void setup() {
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addIngredient(Material.COBBLESTONE, 500);
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addIngredient(Material.BONE, 10);
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name = "erection";
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}
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@Override
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public void execute(Player caster, Player target, Location location) {
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}
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}
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package top.penowl.quidproquo.rituals;
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//TODO MAKE A DIRT PENOR THAT CAN SPAWN AROUND OTHERS
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import top.penowl.quidproquo.Ritual;
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public class SoftPenorRitual extends Ritual {
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@Override
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public void setup() {
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addIngredient(Material.DIRT, 500);
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addIngredient(Material.BONE, 20);
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addIngredient(Material.REDSTONE, 15);
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addIngredient(Material.WHEAT, 15);
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backfire = 0.10;
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name = "disfunction";
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}
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@Override
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public void execute(Player caster, Player target, Location location) {
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Location loc = target.getLocation();
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}
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}
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