From 40c805fc6f428add8172378ffd3f0ed52dd53572 Mon Sep 17 00:00:00 2001 From: B1G-FUNGUS Date: Fri, 1 Oct 2021 18:15:17 -0700 Subject: [PATCH] Sound ritual adds a ritual that plays a random sound --- .../quidproquo/rituals/SoundRitual.java | 68 +++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 src/main/java/top/penowl/quidproquo/rituals/SoundRitual.java diff --git a/src/main/java/top/penowl/quidproquo/rituals/SoundRitual.java b/src/main/java/top/penowl/quidproquo/rituals/SoundRitual.java new file mode 100644 index 0000000..2dd1f97 --- /dev/null +++ b/src/main/java/top/penowl/quidproquo/rituals/SoundRitual.java @@ -0,0 +1,68 @@ +package top.penowl.quidproquo.rituals; + +import org.bukkit.Location; +import org.bukkit.Material; +import org.bukkit.Sound; +import org.bukkit.entity.Player; +import java.util.Random; + +import top.penowl.quidproquo.Ritual; + +public class SoundRitual extends Ritual { + @Override + public void setup() { + addIngredient(Material.NOTE_BLOCK, 1); + addIngredient(Material.WHEAT, 4); + name = "shadow sound"; + health = 1; + } + + @Override + public void execute(Player caster, Player target, Location location) { + Sound randomSound = Sound.ENDERDRAGON_DEATH; + int randomInt = new Random().nextInt(13); + switch (randomInt) { + case 0: + randomSound = Sound.STEP_STONE; + break; + case 1: + randomSound = Sound.CLICK; + break; + case 2: + randomSound = Sound.CREEPER_HISS; + break; + case 3: + randomSound = Sound.DIG_GRAVEL; + break; + case 4: + randomSound = Sound.DIG_STONE; + break; + case 5: + randomSound = Sound.DIG_WOOD; + break; + case 6: + randomSound = Sound.EXPLODE; + break; + case 7: + randomSound = Sound.FIZZ; + break; + case 8: + randomSound = Sound.GHAST_SCREAM; + break; + case 9: + randomSound = Sound.SKELETON_HURT; + break; + case 10: + randomSound = Sound.STEP_GRAVEL; + break; + case 11: + randomSound = Sound.STEP_GRASS; + break; + case 12: + randomSound = Sound.ZOMBIE_HURT; + break; + } + target.playSound(target.getLocation(), randomSound, 1, 1); + } + +}