Added Ender Dragon and Cave Noise sounds
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@ -20,7 +20,7 @@ public class SoundRitual extends Ritual {
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@Override
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public void execute(Player caster, Player target, Location location) {
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Sound randomSound;
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int randomInt = new Random().nextInt(13);
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int randomInt = new Random().nextInt(15);
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switch (randomInt) {
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case 0:
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randomSound = Sound.STEP_STONE;
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@ -58,6 +58,12 @@ public class SoundRitual extends Ritual {
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case 11:
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randomSound = Sound.STEP_GRASS;
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break;
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case 12:
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randomSound = Sound.ENDERDRAGON_GROWL;
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break;
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case 13:
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randomSound = Sound.AMBIENCE_CAVE;
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break;
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default:
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randomSound = Sound.ZOMBIE_HURT;
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break;
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