package top.penowl.quidproquo.rituals; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.EntityType; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import top.penowl.quidproquo.Ritual; public class WoolingRitual extends Ritual { @Override public void setup() { addIngredient(Material.IRON_SWORD, 1); addSacrifice(EntityType.SHEEP, 1); name = "wooling"; health = 2; byproducts.add(new ItemStack(Material.WOOL, 64)); notify = false; description = "Summons a ton of wool."; } @Override public void execute(Player caster, Player target, Location location) { } }