package top.penowl.quidproquo.rituals; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.Sound; import org.bukkit.entity.Player; import top.penowl.quidproquo.Ritual; public class HitRitual extends Ritual { @Override public void setup() { addIngredient(Material.IRON_SWORD, 1); addIngredient(Material.IRON_INGOT, 1); addIngredient(Material.WHEAT, 9); name = "shadow hit"; health = 1; } @Override public void execute(Player caster, Player target, Location location) { target.playSound(target.getLocation(), Sound.HURT_FLESH, 1, 1); for(int i = 0; i < 3; i ++) { target.playSound(target.getLocation(), Sound.SUCCESSFUL_HIT, 1, 1); } } }