package top.penowl.quidproquo.rituals; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.EntityType; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.entity.Slime; import org.bukkit.inventory.EntityEquipment; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.SkullMeta; import java.util.Random; import top.penowl.quidproquo.Ritual; public class FakePlayerRitual extends Ritual { @Override public void setup() { addIngredient(Material.WHEAT, 32); addIngredient(Material.LEAVES, 32); name = "player illusion"; notify = false; health = 4; } @Override public void execute(Player caster, Player target, Location location) { Location loc = target.getLocation(); Random random = new Random(); int x = random.nextInt(51) - 25; int y = random.nextInt(51) - 25; int z = random.nextInt(51) - 25; Slime slime = (Slime)target.getWorld().spawnEntity(loc.clone().add(x, y, z), EntityType.SLIME); LivingEntity armorStand = (LivingEntity)target.getWorld().spawnEntity(loc.clone().add(x, y, z), EntityType.ARMOR_STAND); armorStand.setCustomName(caster.getName()); armorStand.setCustomNameVisible(true); slime.setPassenger(armorStand); slime.setSize(1); EntityEquipment equipment = armorStand.getEquipment(); ItemStack skull = new ItemStack(Material.SKULL); SkullMeta meta = (SkullMeta)skull.getItemMeta(); meta.setOwner(caster.getName()); equipment.setHelmet(skull); } }