package top.penowl.quidproquo.rituals; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.entity.EntityType; import org.bukkit.entity.Player; import top.penowl.quidproquo.Ritual; @SuppressWarnings("deprecation") public class AirliftRitual extends Ritual { @Override public void setup() { addIngredient(Material.PAPER, 1); addIngredient(Material.IRON_SPADE, 1); addIngredient(Material.FEATHER, 1); addIngredient(Material.ARROW, 1); addIngredient(Material.DIRT, 1); addIngredient(Material.STONE, 1); addIngredient(Material.SAPLING, 1); addSacrifice(EntityType.CHICKEN, 1); addIngredient(Material.WHEAT, 64*6); name = "raising"; description = "Raises the chunk."; health = 3; notify = false; } @Override public void execute(Player caster, Player target, Location location) { Block block = location.getBlock().getRelative(-8, -12, -8); for (int y = 200; y >= 0; y-- ) { for (int x = 0; x < 16; x++ ) { for (int z = 0; z < 16; z++ ) { Block targetBlock = block.getRelative(x, y, z); Block toBlock = targetBlock.getRelative(0, 20, 0); toBlock.setType(targetBlock.getType()); toBlock.setData(targetBlock.getData()); targetBlock.setType(Material.AIR); } } } caster.teleport(caster.getLocation().clone().add(0, 20, 0)); location.add(0, 20, 0); } }