package top.penowl.quidproquo; import org.bukkit.Location; import org.bukkit.Material; public class Altar { // this thing just makes sure the multiblock is built right, doesn't check for air right now public static Boolean CheckAltar(Location location) { Boolean gold_block = location.getBlock().getType() == Material.GOLD_BLOCK; int iron_blocks = 0; for (int x = -1; x < 2; x++) { for (int z = -1; z < 2; z++) { Location ironLocation = location.clone().add(x, -1, z); if (ironLocation.getBlock().getType() == Material.IRON_BLOCK) { iron_blocks++; } } } return (gold_block && iron_blocks == 9); } }