package top.penowl.quidproquo.rituals; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.Player; import top.penowl.quidproquo.Ritual; public class HealRitual extends Ritual { @Override public void setup() { addIngredient(Material.REDSTONE, 1); addIngredient(Material.WHEAT, 16); addIngredient(Material.GOLD_NUGGET, 1); name = "healing"; description = "Heal both you and your target for two hearts."; } @Override public void execute(Player caster, Player target, Location location) { caster.setHealth(Math.min(caster.getMaxHealth(), caster.getHealth()+4.0)); target.setHealth(Math.min(caster.getMaxHealth(), caster.getHealth()+4.0)); } }