package top.penowl.quidproquo.rituals; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.EntityType; import org.bukkit.entity.Player; import top.penowl.quidproquo.Ritual; public class FeedingRitual extends Ritual { @Override public void setup() { addSacrifice(EntityType.PIG, 1); addIngredient(Material.WOOD_SWORD, 1); health = 4; name = "feeding"; } @Override public void execute(Player caster, Player target, Location location) { caster.setFoodLevel(20); } }