2021-10-01 17:54:05 -07:00

36 lines
928 B
Java

package top.penowl.quidproquo.rituals;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import top.penowl.quidproquo.Ritual;
public class HitRitual extends Ritual {
@Override
public void setup() {
addIngredient(Material.IRON_SWORD, 1);
<<<<<<< HEAD
addIngredient(Material.IRON_INGOT, 1);
=======
>>>>>>> 7f77c0dac5cb9bbd0ceaf70f710f7fdecac3e9ad
addIngredient(Material.WHEAT, 9);
name = "shadow hit";
health = 1;
}
@Override
public void execute(Player caster, Player target, Location location) {
<<<<<<< HEAD
target.playSound(target.getLocation(), Sound.HURT_FLESH, 1, 1);
//target.damage(1.0);
=======
for(int i = 0; i < 3; i ++) {
target.playSound(target.getLocation(), Sound.SUCCESSFUL_HIT, 1, 1);
}
>>>>>>> 7f77c0dac5cb9bbd0ceaf70f710f7fdecac3e9ad
}
}