2021-10-04 18:14:56 -07:00

34 lines
913 B
Java

package top.penowl.quidproquo.rituals;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import top.penowl.quidproquo.Ritual;
public class GetLuckyRitual extends Ritual {
@Override
public void setup() {
addIngredient(Material.GOLD_BLOCK, 1);
addIngredient(Material.TNT, 1);
addIngredient(Material.WHEAT, 256);
health = 3;
lightning = true;
name = "daring";
notify = false;
description = "Flip a coin and either nuke your base or get mountains of gold.";
}
@Override
public void execute(Player caster, Player target, Location location) {
if (Math.random() < 0.5) {
location.getWorld().createExplosion(location, 100F);
} else {
byproducts.add(new ItemStack(Material.GOLD_BLOCK, 16));
}
}
}