#include "miniaudio/miniaudio.h" #include int main() { ma_result result; ma_engine engine; result = ma_engine_init(NULL, &engine); if (result != MA_SUCCESS) { return -1; } ma_engine_play_sound(&engine, "assets/hop_adult.wav", NULL); printf("Press Enter to quit..."); getchar(); ma_engine_uninit(&engine); return 0; }