/** * @file lv_draw_3d.h * */ #ifndef LV_DRAW_3D_H #define LV_DRAW_3D_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../lv_conf_internal.h" #if LV_USE_3DTEXTURE #include "lv_draw.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct { lv_draw_dsc_base_t base; lv_3dtexture_id_t tex_id; bool h_flip; bool v_flip; lv_opa_t opa; } lv_draw_3d_dsc_t; /********************** * GLOBAL PROTOTYPES **********************/ /** * Initialize a 3D draw descriptor * @param dsc pointer to a draw descriptor */ void lv_draw_3d_dsc_init(lv_draw_3d_dsc_t * dsc); /** * Try to get a 3D draw descriptor from a draw task. * @param task draw task * @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_3D */ lv_draw_3d_dsc_t * lv_draw_task_get_3d_dsc(lv_draw_task_t * task); /** * Create a 3D draw task * @param layer pointer to a layer * @param dsc pointer to an initialized `lv_draw_3d_dsc_t` variable */ void lv_draw_3d(lv_layer_t * layer, const lv_draw_3d_dsc_t * dsc, const lv_area_t * coords); /********************** * MACROS **********************/ #endif /*LV_USE_3DTEXTURE*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_DRAW_3D_H*/