230 lines
9.3 KiB
C
230 lines
9.3 KiB
C
// Copyright 2020 BitBank Software, Inc. All Rights Reserved.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//===========================================================================
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#ifndef __ANIMATEDGIF__
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#define __ANIMATEDGIF__
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#include "../../lv_conf_internal.h"
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#if LV_USE_GIF
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#include "../../misc/lv_fs.h"
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//
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// GIF Animator
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// Written by Larry Bank
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// Copyright (c) 2020 BitBank Software, Inc.
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// bitbank@pobox.com
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//
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// Designed to decode images up to 480x320 on MCUs
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// using less than 22K of RAM
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// ...and decode any sized image when more RAM is available
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//
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// ** NEW **
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// Turbo mode added Feb 18, 2024. This option decodes images
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// up to 30x faster if there is enough RAM (48K + full framebuffer)
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//
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/* GIF Defines and variables */
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#define MAX_CHUNK_SIZE 255
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//
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// These 2 macros can be changed to limit the amount of RAM
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// required by the decoder. For example, decoding 1-bit images to
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// a 128x32 display will not need a max code size of 12 nor a palette
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// with 256 entries
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//
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#define TURBO_BUFFER_SIZE 0x6100
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// If you intend to decode generic GIFs, you want this value to be 12. If you are using GIFs solely for animations in
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// your own project, and you control the GIFs you intend to play, then you can save additional RAM here:
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// the decoder must reserve a minimum of 4 byte * (1<<MAX_CODE_SIZE) for the dictionary, but based on implementation
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// actually reserves 5 byte * (1<<MAX_CODE_SIZE). Small or low colour GIFs may inherently not require a large
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// dictionary. For larger GIFs, the en(!)coder can "voluntarily" choose not to utilize the entire dictionary. I.e.,
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// by preparing (specially encoding) the GIFs, you can save >10kB RAM, but you will not be able to decode arbitrary
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// images anymore. One application to craft such GIFs can be found here (use option -d)
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// https://create.stephan-brumme.com/flexigif-lossless-gif-lzw-optimization/
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#define MAX_CODE_SIZE 12
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#define MAX_COLORS 256
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#define MAX_WIDTH 480
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#define LZW_BUF_SIZE (6*MAX_CHUNK_SIZE)
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#define LZW_HIGHWATER (4*MAX_CHUNK_SIZE)
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// This buffer is used to store the pixel sequence in reverse order
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// it needs to be large enough to hold the longest possible
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// sequence (1<<MAX_CODE_SIZE)
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#define FILE_BUF_SIZE (1<<MAX_CODE_SIZE)
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#define PIXEL_FIRST 0
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#define PIXEL_LAST (1<<MAX_CODE_SIZE)
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#define LINK_UNUSED 5911 // 0x1717 to use memset
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#define LINK_END 5912
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#define MAX_HASH 5003
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// expanded LZW buffer for Turbo mode
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#define LZW_BUF_SIZE_TURBO (LZW_BUF_SIZE + (2<<MAX_CODE_SIZE) + (PIXEL_LAST*2) + MAX_WIDTH)
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#define LZW_HIGHWATER_TURBO ((LZW_BUF_SIZE_TURBO * 14) / 16)
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//
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// Pixel types
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//
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enum {
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GIF_PALETTE_RGB565_LE = 0, // little endian (default)
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GIF_PALETTE_RGB565_BE, // big endian
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GIF_PALETTE_RGB888, // original 24-bpp entries
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GIF_PALETTE_RGB8888, // 32-bit (alpha = 0xff or 0x00)
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GIF_PALETTE_1BPP, // 1-bit per pixel (horizontal, MSB on left)
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GIF_PALETTE_1BPP_OLED // 1-bit per pixel (vertical, LSB on top)
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};
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// for compatibility with older code
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#define LITTLE_ENDIAN_PIXELS GIF_PALETTE_RGB565_LE
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#define BIG_ENDIAN_PIXELS GIF_PALETTE_RGB565_BE
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//
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// Draw types
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//
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// RAW = 8-bit palettized pixels requiring transparent pixel handling and conversion through the palette.
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// Each line is sent to the GIFDraw callback as 8-bit pixels. If a framebuffer exists, the lines will be
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// written there too. The GIFDraw callback is optional if there is a framebuffer allocated.
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//
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// COOKED = 16/24/32-bpp fully rendered pixels ready for display. This requires a full frame buffer with extra
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// room for the fully rendered pixels at the end of the 8-bit pixel buffer. For example, a 160x120
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// canvas size with 24-bit output would require (160*120 + 3*160) bytes.
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// Each prepared line is sent to the GIFDraw callback as a row of 16/24/32-bit pixels.
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//
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enum {
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GIF_DRAW_RAW = 0,
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GIF_DRAW_COOKED
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};
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enum {
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GIF_SUCCESS = 0,
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GIF_DECODE_ERROR,
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GIF_TOO_WIDE,
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GIF_INVALID_PARAMETER,
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GIF_UNSUPPORTED_FEATURE,
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GIF_FILE_NOT_OPEN,
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GIF_EARLY_EOF,
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GIF_EMPTY_FRAME,
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GIF_BAD_FILE,
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GIF_ERROR_MEMORY
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};
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typedef struct gif_file_tag
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{
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int32_t iPos; // current file position
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int32_t iSize; // file size
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uint8_t *pData; // memory file pointer
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lv_fs_file_t fHandle; // class pointer to File/SdFat or whatever you want
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} GIFFILE;
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typedef struct gif_info_tag
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{
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int32_t iFrameCount; // total frames in file
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int32_t iDuration; // duration of animation in milliseconds
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int32_t iMaxDelay; // maximum frame delay
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int32_t iMinDelay; // minimum frame delay
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} GIFINFO;
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typedef struct gif_draw_tag
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{
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int iX, iY; // Corner offset of this frame on the canvas
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int y; // current line being drawn (0 = top line of image)
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int iWidth, iHeight; // size of this frame
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int iCanvasWidth; // need this to know where to place output in a fully cooked bitmap
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void *pUser; // user supplied pointer
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uint8_t *pPixels; // 8-bit source pixels for this line
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uint16_t *pPalette; // little or big-endian RGB565 palette entries (default)
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uint8_t *pPalette24; // RGB888 palette (optional)
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uint8_t ucTransparent; // transparent color
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uint8_t ucHasTransparency; // flag indicating the transparent color is in use
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uint8_t ucDisposalMethod; // frame disposal method
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uint8_t ucBackground; // background color
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uint8_t ucPaletteType; // type of palette entries
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uint8_t ucIsGlobalPalette; // Flag to indicate that a global palette, rather than a local palette is being used
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} GIFDRAW;
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// Callback function prototypes
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typedef int32_t (GIF_READ_CALLBACK)(GIFFILE *pFile, uint8_t *pBuf, int32_t iLen);
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typedef int32_t (GIF_SEEK_CALLBACK)(GIFFILE *pFile, int32_t iPosition);
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typedef void (GIF_DRAW_CALLBACK)(GIFDRAW *pDraw);
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typedef void * (GIF_OPEN_CALLBACK)(const char *szFilename, int32_t *pFileSize);
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typedef void (GIF_CLOSE_CALLBACK)(lv_fs_file_t *pHandle);
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typedef void * (GIF_ALLOC_CALLBACK)(uint32_t iSize);
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typedef void (GIF_FREE_CALLBACK)(void *buffer);
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//
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// our private structure to hold a GIF image decode state
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//
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typedef struct gif_image_tag
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{
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uint16_t iWidth, iHeight, iCanvasWidth, iCanvasHeight;
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uint16_t iX, iY; // GIF corner offset
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uint16_t iBpp;
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int16_t iError; // last error
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uint16_t iFrameDelay; // delay in milliseconds for this frame
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int16_t iRepeatCount; // NETSCAPE animation repeat count. 0=forever
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uint16_t iXCount, iYCount; // decoding position in image (countdown values)
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int iLZWOff; // current LZW data offset
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int iLZWSize; // current quantity of data in the LZW buffer
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int iCommentPos; // file offset of start of comment data
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short sCommentLen; // length of comment
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unsigned char bEndOfFrame;
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unsigned char ucGIFBits, ucBackground, ucTransparent, ucCodeStart, ucMap, bUseLocalPalette;
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unsigned char ucPaletteType; // RGB565 or RGB888
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unsigned char ucDrawType; // RAW or COOKED
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GIF_READ_CALLBACK *pfnRead;
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GIF_SEEK_CALLBACK *pfnSeek;
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GIF_DRAW_CALLBACK *pfnDraw;
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GIF_OPEN_CALLBACK *pfnOpen;
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GIF_CLOSE_CALLBACK *pfnClose;
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GIFFILE GIFFile;
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void *pUser;
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unsigned char *pFrameBuffer;
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unsigned char *pTurboBuffer;
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unsigned char *pPixels, *pOldPixels;
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unsigned char ucFileBuf[FILE_BUF_SIZE]; // holds temp data and pixel stack
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unsigned short pPalette[(MAX_COLORS * 3)/2]; // can hold RGB565 or RGB888 - set in begin()
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unsigned short pLocalPalette[(MAX_COLORS * 3)/2]; // color palettes for GIF images
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unsigned char ucLZW[LZW_BUF_SIZE]; // holds de-chunked LZW data
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// These next 3 are used in Turbo mode to have a larger ucLZW buffer
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unsigned short usGIFTable[1<<MAX_CODE_SIZE];
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unsigned char ucGIFPixels[(PIXEL_LAST*2)];
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unsigned char ucLineBuf[MAX_WIDTH]; // current line
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} GIFIMAGE;
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// C interface
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int GIF_openRAM(GIFIMAGE *pGIF, uint8_t *pData, int iDataSize, GIF_DRAW_CALLBACK *pfnDraw);
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int GIF_openFile(GIFIMAGE *pGIF, const char *szFilename, GIF_DRAW_CALLBACK *pfnDraw);
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void GIF_close(GIFIMAGE *pGIF);
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void GIF_begin(GIFIMAGE *pGIF, unsigned char ucPaletteType);
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void GIF_reset(GIFIMAGE *pGIF);
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int GIF_playFrame(GIFIMAGE *pGIF, int *delayMilliseconds, void *pUser);
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int GIF_getCanvasWidth(GIFIMAGE *pGIF);
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int GIF_getCanvasHeight(GIFIMAGE *pGIF);
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int GIF_getComment(GIFIMAGE *pGIF, char *destBuffer);
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int GIF_getInfo(GIFIMAGE *pGIF, GIFINFO *pInfo);
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int GIF_getLastError(GIFIMAGE *pGIF);
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int GIF_getLoopCount(GIFIMAGE *pGIF);
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#define REGISTER_WIDTH 32
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#ifdef ALLOWS_UNALIGNED
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#define INTELSHORT(p) (*(uint16_t *)p)
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#define INTELLONG(p) (*(uint32_t *)p)
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#else
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// Due to unaligned memory causing an exception, we have to do these macros the slow way
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#define INTELSHORT(p) ((*p) + (*(p+1)<<8))
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#define INTELLONG(p) ((*p) + (*(p+1)<<8) + (*(p+2)<<16) + (*(p+3)<<24))
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#endif // ALLOWS_UNALIGNED
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#define BIGINT int32_t
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#define BIGUINT uint32_t
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#endif // LV_USE_GIF
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#endif // __ANIMATEDGIF__
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