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pm3-lvgl/inc/lvgl/src/libs/gltf/math/lv_3dmath.h
2026-02-26 19:56:43 -08:00

73 lines
1.1 KiB
C

/**
* @file lv_3dmath.h
*
*/
#ifndef LV_3DMATH_H
#define LV_3DMATH_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../../../lv_conf_internal.h"
#if LV_USE_GLTF
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef struct {
float x;
float y;
float z;
} lv_3dpoint_t;
typedef struct {
float x;
float y;
float z;
float w;
} lv_quaternion_t;
typedef struct {
lv_3dpoint_t origin;
lv_3dpoint_t direction;
} lv_3dplane_t;
typedef lv_3dplane_t lv_3dray_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Get a plane that faces upward, centered at a given height
* @param elevation elevation of the ground plane, in world units. this is usually zero
* @return ground plane
*/
lv_3dplane_t lv_get_ground_plane(float elevation);
/**********************
* MACROS
**********************/
#endif /*LV_USE_GLTF*/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_3DMATH_H*/