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72
inc/lvgl/src/libs/gltf/math/lv_3dmath.h
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72
inc/lvgl/src/libs/gltf/math/lv_3dmath.h
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/**
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* @file lv_3dmath.h
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*
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*/
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#ifndef LV_3DMATH_H
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#define LV_3DMATH_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "../../../lv_conf_internal.h"
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#if LV_USE_GLTF
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct {
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float x;
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float y;
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float z;
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} lv_3dpoint_t;
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typedef struct {
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float x;
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float y;
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float z;
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float w;
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} lv_quaternion_t;
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typedef struct {
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lv_3dpoint_t origin;
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lv_3dpoint_t direction;
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} lv_3dplane_t;
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typedef lv_3dplane_t lv_3dray_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Get a plane that faces upward, centered at a given height
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* @param elevation elevation of the ground plane, in world units. this is usually zero
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* @return ground plane
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*/
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lv_3dplane_t lv_get_ground_plane(float elevation);
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/**********************
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* MACROS
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**********************/
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#endif /*LV_USE_GLTF*/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_3DMATH_H*/
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