Files
pm3-lvgl/inc/lvgl/src/draw/lv_draw_3d.h
2026-02-26 19:56:43 -08:00

73 lines
1.4 KiB
C

/**
* @file lv_draw_3d.h
*
*/
#ifndef LV_DRAW_3D_H
#define LV_DRAW_3D_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#if LV_USE_3DTEXTURE
#include "lv_draw.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_draw_dsc_base_t base;
lv_3dtexture_id_t tex_id;
bool h_flip;
bool v_flip;
lv_opa_t opa;
} lv_draw_3d_dsc_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize a 3D draw descriptor
* @param dsc pointer to a draw descriptor
*/
void lv_draw_3d_dsc_init(lv_draw_3d_dsc_t * dsc);
/**
* Try to get a 3D draw descriptor from a draw task.
* @param task draw task
* @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_3D
*/
lv_draw_3d_dsc_t * lv_draw_task_get_3d_dsc(lv_draw_task_t * task);
/**
* Create a 3D draw task
* @param layer pointer to a layer
* @param dsc pointer to an initialized `lv_draw_3d_dsc_t` variable
*/
void lv_draw_3d(lv_layer_t * layer, const lv_draw_3d_dsc_t * dsc, const lv_area_t * coords);
/**********************
* MACROS
**********************/
#endif /*LV_USE_3DTEXTURE*/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_DRAW_3D_H*/